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Heat of Battle Source Status
*CANCELLED*


Heat of Battle for
Call of Duty:United Offensive

Version

v2.0


Heat of Battle for
Call of Duty

Version

v1.01



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The news just gets better 3/5/2008
6:54:27 PM
By: BritishBulldog1

Time to welcome Green Eggs & Death to the Heat of Battle Development Team.  After the brilliant "It's Coming" poster, GEaD was offered a position within the team as our 2D Artist and I am delighted to announce he has accepted the position.

So Welcome


GREEN EGGS & DEATH

To the HoB Dev team

BB1

Comment on this post. (12)

HoB4 goes public Beta 2/17/2008
3:00:21 PM
By: BritishBulldog1

After successful testing, Heat of Battle 4 for Modern Warfare has now been released as a public Beta.

Initial design requirements for CoD4 for testing release:

    *  - HoB Capture logic
    *  - end round on all flags captured
    *  - Wave respawn
    *  - Remove weapon crosshairs
    *  - 3Dcapture icons removed
    *  - Incoming grenade indicators disabled
    *  - don't spawn as spectator when killed.
    *  - Remove health regeneration
    *  - Localization
    *  - Objective capture requirements dynamically adjusted per team instead of by total server population.
    *  - Separate round and map time limits.
    *  - Remove rank and names from over players heads.

You can download the file from

 http://www.codboards.com/downloads.php?do=file&id=44

http://www.codresource.com

More mirrors to follow

BB1
Comment on this post. (25)

HoB, the ORIGINAL CoD Domination 2/13/2008
8:06:02 AM
By: BritishBulldog1

Heat of Battle, the ORIGINAL Domination game type for Call of Duty announces the upcoming release of a beta for COD4:MW.  Visit www.HeatofBattle.net for more information!

 

Heat of Battle Beta Features

 

· Control points require multiple teammates to capture, encouraging team play and squad tactics.

· The number of teammates required changes dynamically as the server population changes

· The round ends upon the capture of all objectives- a real war isn’t won or lost on points, it is won by accomplishing the mission.

· Health regeneration removed, encouraging tactical play

· Team members spawn in waves, encouraging team play

· No Crosshairs   

· Players will be able to build their ranks and use perks as in standard Call of Duty 4 (all players will start at rank 1 in the mod)


 

Future Features

 

· Exploring the options for static spawns and spawn protections

·Custom designed maps, specifically built for Heat of Battle Play

·Tweaking perks to build a realistic game type that continues to be an enjoyable experience for all players

·Tweaking rewards (UAV, Airstrikes, Choppers) to best fit within the mod

·Classic HOB features that players have come to love - dropped gun when hit in the hand, fall to prone when hit in the leg

·          And much More!


Basic History


Heat of Battle (HoB) first reared it's head just before Christmas 2003, and was the very first total conversion mod for CoD, bringing with it many innovative ideas. Many of those ideas have now not just been incorporated into other mods, but also into the game itself.

Since the first release, HoB has evolved and taken on new dimensions, with added gameplay and built-in admin functionality, even being converted to work with the Call of Duty expansion pack, United Offensive.

Now we are preparing to launch HoB4:MW after a succesful alpha test just last weekend.

What we are doing is taking the Domination gametype (which is essentially the same as the original HoB) and adding to it. For now, we have made very basic changes to encourage teamplay. Instead of being able to to capture a control point on your own, you will require at least one teammate to assist you.  This will NOT speed up the capturing, and it means that other teammates will have to be around to offer protecton to those capturing. This will have the intial affect of slowing down the gameplay a bit, making it more tactical than before. As more players join the server, the number of players required to be in the capture zone to cap the location will increase, and an icon will appear at the zone when you enter it, telling you how many players are needed.

Unlike Domination, when all zones are captured by one team the round will end, and they will be declared the winners of that round.

Next weekend (16th/17th February), we alpha test again and if successful, will be launching a beta version.
 

BB1
Comment on this post. (15)

Calling all beta testers 2/3/2008
4:17:09 PM
By: BritishBulldog1

HoB4 Alpha will be out next weekend.  Watch for the release and download, we will be wanting to test the game, possible Saturday or Sunday.  Times to be announced.

BB1
Comment on this post. (24)

The Beat Goes On 1/6/2008
9:32:40 AM
By: BritishBulldog1

As we welcome


LEFT WING


to the hallowed halls of Dev Team Member

BB1
Comment on this post. (9)

more expansion 12/18/2007
8:59:53 PM
By: BritishBulldog1

Holy Smoke and Snakes alive, not only do we now have the very talented Defeatist on the team, but also that most erstwhile modder - Joker from AWE eXtreme.

A hearty welcome to you both.

BB1
Comment on this post. (13)

Welcome to the team 12/4/2007
11:28:52 PM
By: BritishBulldog1

For those that haven't noticed, we have two new team members.  Welcome to Seven and Drofder, both known in the community for their modding skills.


WELCOME GUYS

BB1

Comment on this post. (9)

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